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Thursday, September 17, 2015

Game Testers Warn to Expect More Broken Games This Holiday


2014 notoriously 'boasted' several high profile game releases that were plagued with problems at launch, including the likes of Assassin’s Creed Unity, Halo: The Master Chief Collection, and DriveClub. However, it appears publishers have not learned from these mistakes and we should expect a repeat performance this year, according to game testers.

"The run up to this Christmas will be no different to the last one," Pole to Win's localisation director, Chris Rowley, told MCVUK. "Console games are expensive to develop, so missing a street date is not an acceptable situation to a publisher. Day One patches have become the norm over the last few years to try and address this, but the reality is that it often takes several patches where a title is significantly behind schedule."

"We’ll see many games launching with large errors and bugs," added Babel’s functionality QA director, Mathieu Lachance. "It’s impossible to release a flawless game."

"In some cases, delaying a game can have a more devastating impact on the game and studios themselves than what quality concerns could have. It then becomes a balance between quality expectations and financial risk."

While bugs are widely expected in big games coming later this year, Universally Speaking's QA manager, James Cubitt, does expect there to be less issues in general with the games released this holiday compared to last holiday.

"It is getting better, but far from solved," said Cubitt. "People need to stop seeing delays as a bad thing, both companies and the user base. The number of companies that just squeeze QA testing into the remaining period, without sufficient time to then fix the issues and re-test, is hurting their own titles in the long run."



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